The new Playstation 4 is expected to be unveiled today and details of game sharing are rumored despite Sony's attempt top keep key features under wraps
SONY'S launch of the PlayStation 4 this week has opened a new front in the battle of the gaming consoles - but it's smartphones and tablets that are dictating the fight.
In the seven years since the last PlayStation was launched, smartphones and tablets have become everyone's favourite device, bringing with them a new, and cheap, way of gaming.
Analysts estimate mobile devices already account for about 10 per cent of the gaming market and some predict they will be as much a force as the traditional consoles within a few years.
Consoles are having to adapt as a result. One of the key features of the PS4 is that gamers can interact with a second screen.
If they have a PlayStation Vita portable game player, they will be able seamlessly play their PS4 games.
The PS4 will also interact with iPhones, iPads and Android tablets but not to the same extent.
A person playing a game on the PS4 will able to look at a map for their game on their iPhone, for instance.
Someone can use their iPhone to watch streaming video of their friends playing on a PS4 but they will not be able to join in the game.Interactive Games and Entertainment Association chief executive officer Ron Curry said the announcement of the PS4's connection with Apple's iPhone was telling.
"The Sony announcement highlights that fact that it's no longer a console vs smartphone-tablet environment,'' Mr Curry said.
"We are seeing gaming intersecting at many points between consoles and newer platforms.
"We've seen the movement of mobile games onto consoles and adaptation of console games on mobiles, handhelds and other digital devices.''
Swinburne University communications and media lecturer Dr Mark Finn said the trouble with the PS4-iPhone announcement was that it did not go far enough.
"The functionality they are talking about here isn't really that much of a leap from what is already possible, and the Remote Play for the Vita is probably little more than an attempt to bolster what seems to be a dying console,'' he said.
Australia's video games industry recorded $1.161 billion in sales last year - a 23 per cent drop compared with the 2011 figure.
But that industry figure does not include mobile game sales which are booming.
Telsyte analyst Sam Yip said Australians will spend $730 million on digital game subscriptions and mobile games in 2013, which was a significant rise from $620 million spent in 2012.
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